Back to the Front Page
Master's Thesis Documents
Master's Project Timeline
Forums
Glossary of Tabletop RPG Terms
Bibliography
Quotes Section
 
 
Fantasy-World
Records
Creative Section
Contact Information

:The Tabletop Role-Playing Game Character Graveyard:

 

Last Updated: Monday, July 3rd, 2006

     What lies below is an electronic graveyard of tabletop role-playing game (TRPG) characters that have died in the course of their respective stories. The focus of this page is on player characters or PCs, but there are also plots for cherished or memorable non-player characters (NPCs) as well. Wherever possible I have included details on the situation of the character’s death. Enjoy.

Cemetary One: Dungeons and Dragons, 2.x Edition and Lower.

Cemetary Two: Dungeons and Dragons, 3.x Editions.

Cemetary Three: Heroes Unlimited, Rifts, Palladium System Rules.

Links to other TRPG Character Graveyards

Cemetary One: Dungeons and Dragons, 2.x Edition and Lower.

Player Character (PC) Plots.

Lavaine Here lies a brave hobbit, "Who took on a kind of evil that moved far faster than she."
Hobbit Paladin (cavalier-style) 5th Level Lawful Good 18,501 xp 71 hp
Player: Zeb DM: Michael Van Ness TFR Campaign, Session 56 only
After learning that Soultourous was an anti-paladin of Barracus, the tiny hobbit warrior couldn’t allow him to live. She challenged Soultourous to engage her in battle, and he obliged. In the resultant battle, movement rate proved to be key. The tiny hobbit, weighed down by her plate mail, her dog-mount unavailable, could not match Soultourous’ movement in the deep sands of the areas near the Temple of Athis. She finally succumbed to his radial blade, after suffering several rounds of heavy crossbow fire (Soultourous could fire, move, and re-load before the hobbit could close with him). The last thing she heard was Soultourous yelling like a Tuscan Warrior after winning.
This poor hobbit only lasted part of one game session, but her battle with Soultourous was legendary. During the fight, her dog-mount leapt into a canal full of holy water, and Soultourous ordered his newly summoned Nightmare to attack…it crashed into the water and died, after only 140 seconds of service. This record stands as the shortest life span on any paladin-summoned, special mount.
Her corpse was burried in the sands not far from where she fell, within sight of the Temple of Athis, within what the Whoopasians refer to as "The Desert Realm."
Bedlam Pandemonious Here Lies Bedlam, Also known as "Bedpan the Translator", who renounced his life as a Witch-Hunter Paladin of Althion, who was never free from the tormented memories of burning innocent people at the stake and who returned to the flame at the end.
Swordlander Human Paladin of Maglax, God of Chaos 4th Level Chaotic Good 25,905 xp 61 hp
Player: Ed Broughton DM: Michael Van Ness TFR Campaign
While trying to save Namayah Fayhine, starperson and party ally, Bedlam boldly walked straight into an invisible wall of fire, and then fell in the comming battle with Korreds and Satyrs. Just before walking into the flames, the party realized the area might be dangerous and warned Bedlam not to proceed, to which he responded "Oh I know what I'm doing..."; had he not been so badly burned, he might have survived the battle.
A long-term PC in the Twilight Faerie Realm (TFR) Campaign, Bedlam embraced the ideals of chaos by misleading his friends and allies whenever possible while mistranslating back and forth between languages. His greatest and most significant contribution to the overall storyline was his actions on "the wall road" where he singlehandedly set up the situation in which the trans-dimentional empire of Whoopasia would later be established. Much like the basic premise of chaos theory, Bedlam's actions had long-term and much larger implications.
Corpse looted and left to lie on the battlefield, later raised from the dead by Ed's next PC who, after much party objection, claimed that "He didn't know the rules" in regard to raising old friends of the party. After being hacked into pieces by Corthal, Bedlam's remains rotted away naturally?
Tesla Here lies Tesla "the reoccurring." He lived life as fast as he could, before turning to jello in a flatbox of wood!
Quickling originally, then "Slowling" Mad mage / Assassin Level 1 / 1 Chaotic Good 0.00 xp 12 hp
Player: Ean DM: Michael Van Ness TFR Campaign, died session 101
While resting in a box of holding (a “flatbox”), a wild surge polymorphed him into a mass of warm, fluid jello. Wild magic was never kind to Tesla; in the few hours he lived in-game wild surges annihilated his entire family line, removed his quickling speed, and tried to turn him into a pumpkin (to name a few).
Over the 6 sessions Tesla was played (sessions 96-101), he played a minor role in the overall storyline, but accomplished many in-game firsts. He was the first PC to ever set a pocket knife for a charge. Tesla was also the first PC to ever try to rob a Prussian officer, to contemplate using a darkmantle corpse for a parachute, and to have a black pudding familiar (it was named “delicious”). Thus, it was somewhat ironic that he died transforming into jello.
His jello form congealed into a blob of edible potion, and was left in the flatbox, where it floats still (as of TFR session 103).

[Return to the top]

Non-Player Character (NPC) Plots.

Tydeous, Satyr Clanleader. Here lies Tydeous, clan leader of the Satyr, host of Spath tournaments, friend of Dartagneous. "The lies of his kin lead him to ruin..."
Satyr elder Satyr Warrior / Psionicist Level 6 / 4 True Neutral 56,450 xp 69 hp
Player: Michael Van Ness DM: Michael Van Ness TFR Campaign, Pre-Whoopasia
Beheaded by Arineon at the climax of the battle of the Fire Temple, which marked the beginning of Whoopasia.
Tydeous’ strength and wisdom brought his people together, and it was Tydeous’ skills which repaired the ancient proto-goblinoid, anti-magical tower (now the central building in Whoopasia) so that his people could settle there. Tydeous and his people lived in the tower for many hundreds of years, hosting games of Spath, tending orchards, and producing the only alcoholic beverage in the Twilight Faerie Realm for thousands of miles. Tydeous rescued Nymhaust’s were rat clan from certain death and gave them a home as well, and was respected and admired throughout the local area. His downfall came after some of his more wild kin left his hospitality after a visit and encountered Rascarr and Corthal, whom they unsuccessfully tried to rob. After a fierce fight, one Satyr escaped, and (lying) told Tydeous that “bandits in the forest nearly killed them all.” Tydeous demanded details, and searched for these bandits, only finding the corpses of his kin. After burying them, he kept his people on alert for “elves and purling raiders” sneaking about his lands. Thus the stage was set when Dartagneous, a friend of Tydeous, left the Satyr tower via the wall road and encountered Bedlam Pandemonious blocking it off, referring to “his companions who were hiding”. The resultant series of events lead to the fight in the fire temple, and Tydeous’ death – to the end Tydeous thought he was defending his people and fought on to his last breath.
Tydeous' corpse was cast into the great Wall of Fire in the Temple where he fell, and was totally consumed.
Xevious Here records the existence of Xevious, friend of few, minor character in Corthal's story. "Impatience was his destruction as much as Corthal's arrow."
Green Faerie Dragon Wizard / Priest equivalent Level 7 / 9 Chaotic Evil No calculated XP 14 hp
Player: Michael Van Ness DM: Michael Van Ness TFR Campaign
While invisible, Corthal took him out of the air and into oblivion with a masterful bow shot.
Xevious’ favorite line was clap clap, “change back!” After being turned into a female by Arineon, it was his blinding, overriding goal to be changed back into a male form. Eventually he became convinced that no one would assist him, and a need for revenge lead him to attack the party at a critical moment when Xevious judged he might prevail. Unfortunately for the small dragon, Corthal was immune to most of his enchantment-magic, and quickly skewered the evil wyrm on an arrow.
What remains of his corpse likely still lies in the great pyramid of Amun-Re, located in "The Desert Realm" as the Whoopasians refer to it.

[Return to the top]

Cemetary Two: Dungeons and Dragons, 3.x Editions.

Player Character (PC) Plots.

Frank Kllpdst Here Lies Frank, who should have been named Franchesca, who did indeed "see what would happen." May Xylith overlook his or her stupidity.
Drow Elf Priest of Xylith (Barracus) 6th Level Neutral Evil ~18,000 49 hp
Player: The Overlord DM: Michael Van Ness The Eye of Minstael, twist IV. Campaign
Died with a fate point, with too much confidence in his or her regeneration ability, while being devoured and acid-destroyed by a potent gibbering mouther native of Hibernensium. Just prior to this, Frank routed from the monster, running into a small 5x10 closet and hiding behind a delicate chair in plain view of the monster. After realizing that the mouther was closing to attack, Frank climbed up on the chair as it was sinking into a mud pit (the mouther transforming the stonework underneath) and tried to jump over the monster, landing in it’s midsection. When the DM asked Frank to spend his character point to escape the monster (which was draining his blood and constitution away), Frank’s player refused, saying “Just wait, you’ll see what happens.”
One of a select few player characters ever to die with a fate point, Frank also died with Highlander immortality, which makes his or her death legendary. Originally a male character, after reading about the improved powers female characters get Frank’s player revealed to the group that “he was always a woman,” despite having “whipped it out” in-character on several occasions to urinate on in-game elements he (as a player) found distasteful or aggravating. Frank was renown for killing off his own companions, especially when they were incapacitated. “I’ll give him some healing” usually meant “I’ll stab him where he lies…” Frank’s player was perhaps the most offensive player ever to play D&D, and liked to check his or her character’s cervical mucus on occasion, defecate frequently in game, and generally drop homophobic/ignorant comments in and out of character. Participated in all 14 original game sessions; Frank died session 14.
After acid-destroying most of the corpse, the gibbering mouther left Frank's partial skeletal remains embedded in stone (the mud hardened), where they lie to this day, guarded by more than 80 aberrations that were left in the local area, a ruined proto-elven temple in Hibernensium.
Laurence, "of the East" Ever tough and brave, really tall, he lost his identity when his master or mistress did fall. Then he fucking exploded.
Solnean Human Fighter 5th Level Lawful Evil ~15,000 xp 60 hp
Player: The Overlord's Sidekick DM: Michael Van Ness The Eye of Minstael, twist IV. Campaign
Sudden explosion as a result of being permanently disassociated from his player, resulting from our group never including said player in our games again. Officially, the explosion was due to "wild magic."
While initially an “honorable” character, Laurence drifted away from this trait the more he became the lackey of Frank Kllpsdt. While on occasion he asserted his independence, in the end he was the loyal follower of the drow, and seemed to loose his identity when the drow died. The typical 3.5 human warrior, Laurence usually charged into battle with a 2-handed sword, bravely and stereotypically power attacking all foes in reach.
His remains exist as atomic particles, drifting throughout the proto-elven ruins in Hibernensium.
Tenagra Recall the memory of Tenagra, who lies on in aberrations.
Dralasite Wild Mage 5th Level Neutral Good ~16,095 xp 38 hp
Player: Ed Broughton DM: Michael Van Ness The Eye of Minstael, twist IV. Campaign
While trying to rid himself of magical, purple, super-thin parasite worms Tenagra initiated a “mild” wild sure cascade. One of the wild surges transmuted all magic items in the local area into air, and this destroyed a pair of urn-artifacts which were holding a mutational fluid; this fluid flowed over Tenagra, and transformed his flesh into countless aberrations.
Tenagra was responsible for needlessly using wild magic in the basement of Janjarious Cane, a candle maker who the party was hired to protect. The surge opened a rift to Hibernensium, allowing a Crion to enter the plane, kill several people, and depart with their souls. Tenagra’s surges killed or set up situations that killed over thirty NPCs and at least 4 player characters.
Tenagra’s corpse lives on in the form of several aberrations, mostly beholder-kin, who roam the halls of the proto-elven temple in Hibernensium.
Dalorl Here lies “Mr. Devil Tail.” Wielder of Chaos Magic, Master of Medjanjaf the former Storm Giant, who died defending Melina, the blackmailing servant-girl.
Solnean Human Wild Mage 4th Level True Neutral ~8,000 xp 24 hp
Player: Matt Enga DM: Michael Van Ness The Eye of Minstael, twist IV. Campaign
Trapped in a room whose only exit lead to a chamber full of more than 80 beholders, gibbering mouthers, and other aberrations, Dalorl bravely faced an onslaught of ray-effects, before succumbing to a hail of lightning bolts, death spells, and flesh-to-stone eye beams.
Died along with Tenagra the Dralasite in the proto-elven complex in Hibernensium after Tenagra’s wild surge indirectly generated the room full of aberrations. Dalorl outlived both Frank and Laurence (who both threatened his life and treated him in and out of character like dirt). Dalorl commented on Frank’s demise “One down, one to go,” and after Laurence exploded he said simply “That’s two down.” Dalorl’s familiar, a Storm Giant polymorphed into a house cat, had a whopping 199 hit points, perhaps the most ever in a campaign ran by Michael Van Ness. Dalorl had perhaps the most consecutive natural ones rolled for a PC ever, 7 total, a 1:1,280,000,000 fluke of bad luck.
Dalorl's corpse's status is unknown, but likely it exists as broken bits of stone scattered around the proto-elven temple in Hibernensium.
Lord Gorlac !! Here lies Lord Gorlac, Bane of Frank, Foe of Laurence, who sacrificed himself so that others might die!
Tiefling Force Adept / Monk Level 2 / 1 Lawful Neutral ~3,000 xp 36 hp
Player: Nick Wood DM: Michael Van Ness The Eye of Minstael, twist IV. Campaign
Lord Gorlac (and you have to shout his name) died by recklessly casting a blob of mercury-like, super acid on an ancient proto-elven prayer bench artifact, which activated a magical area-trap. This trap caused a cloudkill spell to erupt from holes in the bench, which instantly and without a chance to resist slaughtered Lord Gorlac.
Lord Gorlac’s reckless death spelled the beginning of the end for Frank and his human lackey, since to avoid the cloudkill spell they each had to spend the majority of their special points (character points, fate points). Lord Gorlac nearly killed Frank in his or her sleep, but hesitated, creating one of the most intense role-playing moments I have seen in a long time. Gorlac contributed to the death of Tingstade the feral hobbit (who attacked Gorlac after he failed to off the drow), battled several Shade-pool-fiends, and witnessed the mating rituals of Hibernensium’s crystalline entities.
Lord Gorlac's corpse lies where it fell, sealed forever in the depths of a proto-elven temple in Hibernensium.
Alstaire Zoldiian Here would lie Alstaire Zoldiian, the curse of Frank Kllpdst.
Nudorian Human Gypsy Bard 2nd Level Unprincipled (alien alignment due to wild surge) 2,070 xp 13 hp
Player: Jason Robinson DM: Michael Van Ness The Eye of Minstael, twist IV. Campaign
Alstaire was the first of several victims of Frank Kllpdst. The party, while setting up an ambush in the Argenford Lower Quarter City Park, were ambushed by the very thugs they were trying to surprise. A sniper shot Alstaire with a poisoned heavy X-bow bolt, which slowly incapacitated him. As Alstaire lay helpless, Frank the drow (Alstaire’s ally) crept over and sliced his throat. Instead of spending his fate point to escape death, Alstaire decided to curse the drow instead with his fate point, eventually causing the drow’s banishment to Hibernensium and damnation.
Perhaps the most perfectly played bard ever in the history of Dungeons and Dragons, Alstaire died before his time. His first adventure Alstaire managed to charm and impress an epic level Vampire (Naomi du Geth) who feed on his companions and set them on the path to bring down the Ellenslie family (which they never did realize). Later, after the drow had killed him, Naomi du Geth snuck into the City morgue and returned Alstaire to immortal life with a few drops of her own blood.
While technically still dead, Alstaire is under Naomi's tutelage as a brand new immortal in the city of Argenford.
Braccus Here lies Braccus, native denizen of Cirocene. "If only he'd beaten the Dralasite to death, he would have avoided the sword in his chest!"
Neanderthal Ranger 2nd Level Chaotic Good 2,055 xp 22 hp
Player: Keith Wood, then Zeb. DM: Michael Van Ness The Eye of Minstael, twist IV. Campaign
After K. Wood stopped playing in this campaign, Zeb took over the role of Braccus. After Tenagra (somewhat needlessly) created a wild surge-generated Rift to hibernensium, a Crion (think supernaturally strong dwarf with bardic powers and a thirst for souls) entered the rift and started playing it's enchanted music. While his companions made their escape, Braccus bravely engaged the Crion, only to die that same round as the Crion plunged his short sword into Braccus' chest. I think it was even a critical hit, which Braccus tried to parry...unsuccessfully.
This character didn't participate long in the overall story, which went straight to Hell (or rather Hibernensium) anyway. Braccus assisted the party's escape from the Vampire mistresses' crypt session one (where he threatened to beat Tenagra to death with his shield…if he had done so he would have lived longer it turned out!), and covered the party’s escape from the candle shop basement until he died session 4. Originally from Cirocene (the 5th planet in the Archelonian solar system), Braccus followed an interplanetary gateway to Solnia, where he entered the story.
The Crion eventually dragged Braccus' corpse and soul back to Hibernensium, and presented both to his Cruth master, who promptly devoured each.

[Return to the top]

Non-Player Character (NPC) Plots.

Medjanjaf, familiar of Dalorl Here lies Medjanjaf, faithful familiar of Dalorl, who never would return to Storm Giant form. His last thought: "Fucking Wild Mages..."
Large house cat, former Storm Giant No character class, Storm Giant mechanics Essentially 19th level True Neutral None Computed 199 hp
Player: Michael Van Ness DM: Michael Van Ness The Eye of Minstael, twist IV. Campaign
While this was never played out in-game, Medjanjaf hid for as long as he could from the aberrations which killed Dalorl. Eventually the large cat was forced to search for food, and weakened by his master’s death he was only able to kill 13 aberrations when he encountered them in the lower halls. He died from several fire-based evocations which incinerated him, after soaking over 44 lightning bolts and death spells. His fortitude save was +17.
Above all, he represented a great unknown for Laurence and Frank, thus ensuring their reluctance to engage Dalorl in battle, thus keeping Dalorl alive long enough so that his master could figuratively dance on their graves. Perhaps the most powerful familiar ever.
His charred remains lie scattered on the floor perhaps 22 feet from the remains of his master, lost in the proto-elven temple in Hibernensium.
Tingstade Golombek Here lies what's left of Tingstade, may his dreams be realized and his lost love found. "Fuck you Lord Gorlac! You Coward!"
Hobbit Fighter / Farmer Level 2 / 3 True Neutral - insane 12,454 xp 22 hp
Player: Michael Van Ness DM: Michael Van Ness The Eye of Minstael, twist IV. Campaign
Knocked unconscious by Lord Gorlac and dropped in a well of magical acid!
Tingstade lived a harsh life. He started out in the Confederation of Cezzlehold as a mushroom farmer where he lived a long and happy life. Summoned by a dream-entity, he awoke suddenly one evening on the island of Xylos, and made his way to the plateau settlement, where he lived for a few months. He partook of the well-ceremony and began to change, to embrace his pre-linguistic soul, and started growing animalistic features like most of the other inhabitants of the town of Bitopia. One night a group of Crions raided the settlement and lured many out to a Drusi dance – the hobbit, many of his friends, and several animals were danced to death, brought to Hibernensium, and left for dead. For a while Tingstade wandered the harsh environment with the Twist IV. version of Casara the goat-woman Aienticos, but he eventually went insane and lost her. He ended up a minor, hated figure in the 14 session campaign, appearing only in sessions 9-11, but he was fun to role-play.
Corpse was acid-annihilated in the ruined proto-elven Hibernensium temple, now referred to as Lord Gorlac’s tomb.
Melina du Femmil Here lies Melina, servant of Althion's light. "Well, she was right, wild magic was her destruction."
Solnean Human Commoner (servant) 2nd level Neutral Good 2,505 xp 7 hp
Player: Michael Van Ness DM: Michael Van Ness The Eye of Minstael, twist IV. Campaign
A wild surge transmuted her body into wood, then a crash of beholder-kin opened fire with eye-spells...
Her existence began in Dalorl’s background story; a servant (Melina) had been trying to blackmail Dalorl for some time, and had left the following note in Dalorl’s room after she cleaned it: note The same surge which sent Dalorl off to Hibernensium also swept up Melina (and the PC Fastred, who escaped Hibernensium), and Dalorl encountered her later. While Dalorl initially reveled in intimidating Melina with his wild magic, he eventually came to tolerate her; he died trying to save her life. My DMing notes on Melina explain that she was “a Solnean, small statured human with albino features (white hair-short of course, fair features-thin and graceful-comeliness 14). She loves Solnia, is an indentured servant, is 17 and a half, is fearful of wild magic, full of state ideologies, nice but ethnocentric: commoner/2; BAB +1; Fort +0, Reflex +1, Will +1; S 7, I 13, W 12, Dex 13, Con 10, Cha 10, Com 14, Luck 13, Speed 19 (move 50); hp 7; profession (maid) +5, handle animal +0, profession (cook) +5, craft (furniture) +2, use rope +3, climb -2, swim -1, jump -2, listen +4, spot +1; NG. Her family died in the Great Plague when she was young, she tends to speak softly and politely…”
The remains of her statue lie charred and battered in area B2, in the proto-elven temple, in Hibernensium.

[Return to the top]

Cemetary Three: Heroes Unlimited, Rifts, Palladium System Rules.

Player Character (PC) Plots.

Chavez Here records the memory of Chavez, who annihilated his first vampire master but who couldn’t escape Orion. "If we could find any pieces of him, we'd bury them.."
Wampyr (former human) RCC Wampyr 1st level Miscreant 0.00 xp 62 hp; 187 SDC
Player: Tyson Hartwig DM: Michael Van Ness "The Homeland Security" Campaign
Realizing his immanent capture at the hands of the Homeland Security agents all around him, Chavez detonated his 10 sticks of dynamite, destroying himself, most of his opponents, and a good percentage of the building he was in.
Having died his first adventure, Chavez might have accomplished much more than he was able to. He proved a serious adversary and a dangerous opponent for Orion, the Homeland Security robot assigned to capture him. While in Las Vegas, he was quoted as saying “That’s a full clip, car lifting is a full clip..” before opening fire with his M16A1 at a mutant named “Cannon Ball” who was in fact preparing to throw a car after lifting it up over his head.
Particles of his corpse litter the destroyed areas of the secret Homeland Security base, located in a textual version of near-future Phoenix, AZ.

[Return to the top]

Non-Player Character (NPC) Plots.

"Axis" Here records the memory of Axis, truely as bold as love. "Next time, remember to wear your seat belt correctly..."
Mutant Wolverine OCC Commando-Mercenary 6th Level Abberant with Miscreant tendencies Experience Points 69 hp, 315 SDC
Player: Michael Van Ness GM: Michael Van Ness "Mighty Quinn Machismo X" Campaign
With MF189A driving the jeep he was riding in, Axis wrapped his leg in the seat belt to stabilize himself as he leaned out the side to shoot at the Delnet van they were chasing through Binghamton, NY. At a stoplight, MF189A accidentally collided with a vehicle, nearly stopping the jeep (which had been traveling at hundreds of miles per hour) instantly. Axis launched out of the jeep, leaving his foot behind wrapped in the seat belt, and left a trail of his blood and flesh for about a hundred feet across the pavement.
His most noteworthy accomplishment was running up to engage Captain Amorica (a super villain modeled on Capt. America) and knocking him out with one punch. Axis then put an end to Amorica with a full clip from his .45 pistol, which was placed at the front of Amorica’s head.
His corpse was left where it lay and was later recovered by the FBI. Currently, it rests in a secret lab...

[Return to the top]

Links to other TRPG Character Graveyards

http://brennor.dyndns.org/rpg/Forums/viewforum/f=7.html An RPG character mortuary with more than 100 entries, organized alphabetically by character name, listing such details as the character’s game system, occupation, player, gender, race, date of birth and death, place of death, cause of death, and epitaph. Perhaps the best TRPG graveyard on the net; over 10 years old!
http://rpggraveyard.wikia.com/wiki/Main_Page The text of this site explains that, “Most role-players have had traumatic experiences during their careers - a beloved player character whose career was tragically cut short by an unlucky dice roll, the cruel whims of the game master, or the treachery of his fellow PCs. Well, this website is your opportunity to commemorate these people for all the world to see. Tell us who they were, what the unfortunate circumstances leading to their death were, and how the world (and their fellow PCs) remembered them.” The site organizes character plots by game system and by death type, including Darwin Award, Death by Treachery, Embarrassing Death, Heroic Death, Horrible Death, Player-Planned, Death, Spectacular Death, Wrong Place at the Wrong Time.
http://www.zrpg.net/forums/viewforum.php?f=5&sid=aa4b9666abb4f064cb459566f5f372cd A Legend of Zelda RPG graveyard, forums based, with extremely detailed entries. This site’s color scheme seems to jive with this site’s aesthetic character.
http://brennor.dyndns.org/rpg/Forums/viewforum/f=7.html A forums-based, 3.5 D&D character graveyard, listing the situation of each character’s demise, some of their accomplishments, as well as the situation of the body. An interesting read.
http://www.theflyingparty.com/btl/deadchar.html A smallish graveyard, organized by species, with one line entries that mention player name, character name, character age and occupation, and cause of death.
http://www.angelfire.com/on2/BriarRose/ Another site with music; you have to scroll down a bit to get to the dead characters, located in a smallish plot. Lots of feminine anime and faeries. Character entries are associated with original artwork, which is unusual.
http://www.gamingbasics.com/graveyard/graveyard.html Well, this graveyard has music. Also a skeleton pic; I only found one character listing, but this yard could grow over time.
http://www.golgothagames.com/mep/graveyard.htm Well, this grave “yard” is a single plot, but it is unique in that the character listed is from some sort of Christian RPG…thus, this graveyard might well be holy ground Highlander…

[Return to the top]